![]() Using these weapons effectively is another way to win a match. Usually used as a sniper gun of sorts, very risky to use at short range. The rail gun deals 80 damage and has unlimited range, but a long reload time. Used at mid range or when the map makes it hard to hit with rockets (like in some stairs). ![]() The lightning gun deals 5-7 damage in very quick succession, but has limited range. Tip: aim for the ground near your opponent rather than the opponent in mid-air! A direct hit will deal 100 damage, but usually less as direct hits are very hard to pull off. The rocket launcher deals splash damage and is most effective at short range. If you ever see someone use anything other than these three, it’s usually because they’re missing one of them or they just want to show off - these are the three main weapons in Quake Live: There aren't that many weapons in Quake Live, but they are all very different - I won’t go over all of them, just the most important ones. Good players will try to remember when these items spawn so that they can pick them up over and over again or at the very least be there to do some damage as their opponent tries to pick it up. Armors respawn 25 seconds after they've been picked up while mega respawns 35 seconds after being picked up. The same applies to health.Ĭontrolling these items is one way of winning a match, especially the "major powerups" (mega and red). Whenever you have more than 100 armor, you will lose 1 armor per second. All of these pickups give you extra armor all the way up to 200. The green, yellow and red armors give you 25, 50 and 100 armor, respectively. The small green bits are called shards and give you 5 armor. (There is, however, a difference between having 10HP+100armor and 100HP+10armor, because armor will only absorb up to 2/3rds of the damage you take.) In reality health and armor almost always add up, so there’s no real difference between 100HP+200 armor and 200HP+100 armor. All of them give you extra armor, which absorbs damage, making you lose less health. The blue health bubble is the megahealth (or just mega) which gives you 100 health up to 200, and is one of the "major powerups" along with the red armor. The yellow and orange ones give you 25 and 50 health, respectively, but only up to 100. You start with a pathetic Machine Gun and 125 health at the start of the game (and every time you die) and have to work your way from there by picking up items. ![]() While modern shooters usually have you regenerate health when you’re out of combat, and you get a set of weapons when you spawn, you have to pick up health, armor and weapons in Quake Live. Watch other people do it and it'll seem intuitive after a while. It looks daunting at first, but the exact angles you need to hit and so on will come to you eventually. I won't go too much into detail on strafejumping if the concept is new to you, but I will link you this video and this video, which tells you everything you need to know about how it works. It doesn't take a lot of imagination to realize how much of an advantage this is. Strafejumping or bunnyjumping is basically required whenever you're moving around and not getting shot at, as strafejumping will basically let you move, on average, about twice as fast as someone simply running around. Let's start with the most basic thing - moving around in Quake is more than simply pressing WASD. Sounds simple, right? Nope! Although the idea is simple, there are a lot of game mechanics and techniques you're required to master in order to be able to put up a fight. In CTF, you obviously need to capture the opponent team’s flag more than they capture yours, within 20 minutes. The basics of the game are simple: within a time period (10 minutes for 1v1, 20 minutes for TDM), get the most kills and you win. I've no delusions about being a particularily good quake player, but consider myself a fairly decent teacher and writer, which is what made me want to write this. I'd started playing Quake 3 CPMA some months beforehand. Very short about my "qualifications" in Quake: I was at best low-mid level dueller who got into Quake Live when it launched. ![]() If you're not yet sure if you want to get into Quake, I recommend you check out my introduction to Quake Live for some entertaining and educational videos and guides - they are easier to digest than this massive and in-depth wall of text! Therefore, this is meant as a guide to new players or spectators who have already "decided" that Quake Live is a game they want to get into. In SC2 you can simply buy the game, create an account and start playing and learn as you go along, or you can go to and watch countless streams for entertainment or education - not quite so with Quake Live. Quake Live is one of those games that's a bit hard to get into, and how to play it is not always intuitive. Jump to: health and armor, weapons, tactics, how to play, configuring, improving ![]()
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